2VRTX
Our studio has a rich history that dates back long before the establishment of 2VRTX. More than a decade ago, we were students at an architectural university where we became the best of friends. As time passed, our friendship blossomed into a productive creative partnership, ultimately culminating in the birth of 2VRTX - a state-of-the-art virtual reality and animation studio.
Our concept for 2VRTX took root when we recognized the immense potential of modern technologies in creating mind-blowing architectural stories. We are firm believers that our unique aesthetic interpretation adds a fresh perspective and new meanings to the architecture we work with.
Our concept for 2VRTX took root when we recognized the immense potential of modern technologies in creating mind-blowing architectural stories. We are firm believers that our unique aesthetic interpretation adds a fresh perspective and new meanings to the architecture we work with.
Alisa Socquet-Juglard
Production Director / Co-Founder
Olga Chernichkina
Project Manager / Co-Founder
Violetta Liapicheva
Visual Effects Manager / Co-Founder
How we work
Project briefing / Scenario
- Selecting a music.
- Creating a script (scenario) for a future video (mood, atmosphere, time of the day, weather etc.)
- Collecting the information of the project.
Modeling
- Creating a 3D model or optimizing yours.
- Adding textures and lights.
Draft animation
- Creating and finalizing camera movements with basic settings to provide a first preview of the video.
- Adding audio and animation.
Animation samples / final adjustments
- Approving textures and materials on static images taken from the approved video clips.
- Making final adjustments to the architecture and/or design before proceeding with the final animation.
Result
You get a ready-to-use architectural animation.
* Changes to architecture and design are considered out of scope at this stage.
How we work
Project briefing / Scenario
Collecting the information of the project.
Creating a script (scenario) for a future video (mood, atmosphere, time of the day,
weather etc.)
Selecting a music.
Modeling
Creating a 3D model or optimizing yours.
Adding textures and lights.
Draft animation
Creating and finalizing camera movements with basic settings to provide a first
preview of the video.
Adding audio and animation.
Animation samples /
final adjustments
final adjustments
Approving textures and materials on static images taken from the approved video
clips.
Making final adjustments to the architecture and/or design before proceeding with
the final animation.
Result
You get a ready-to-use architectural animation.
* Changes to architecture and design are considered out of scope at this stage.
* Changes to architecture and design are considered out of scope at this stage.